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The Challenger
Steps up to face whoever is on the throne
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On the throne
Won the last duel. Every win builds a streak
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The queue
Everyone else, waiting their turn
↑ comes off the front of the queue
↑ losers rejoin at the back
How one duel works
The same four beats, over and over, until the questions run out.
- The question appears It shows on the big screen and on both duellists' phones. Everyone gets a moment to read it.
- Buzzers unlock together 6 seconds to buzzNobody can buzz early. Both buzzers open at the same instant, so it is a fair race.
- First to buzz answers 4 seconds to answer, adjustableFour options appear on their phone. The clock is short on purpose.
- The throne is settled Right answer wins the duel. Wrong answer hands the chance to the other player.
The three ways a duel ends
The champion holds
They answered right. Their streak grows by one, the challenger joins the back of the queue, and the next person steps up.
The challenger takes it
They answered right. They take the throne, their streak starts at one, and the old champion goes to the back of the queue.
Nobody gets it
Both duellists missed. Both step aside, the streak resets to zero, and two fresh players come off the queue. The throne is empty for a moment.
The Grand Finale
Two finalists, first to two points
When the questions run out, the game does not simply stop. The last person to win a duel faces
whoever built the longest streak all game.
The closerWon the final duel of the game
versus
The streak holderHeld the throne longest across the whole game
Same rules as a normal duel, but it runs until someone has two correct answers. If the same
person is both the closer and the streak holder, they have already won it outright.
What the host can change
Questions per game. Anywhere from 3 for a quick round to 50 for a long session.
Answer time. 3 to 15 seconds. Longer suits younger players or harder questions.
Topic. Type a subject, such as Noah or Moses or parables, and the game asks only about that. Useful as a recap of whatever you have just taught.
Winning the whole thing
The Grand Finale decides the champion. Anyone who never lost a single duel is recorded
in the Hall of Fame as a flawless legend, which is rarer than it sounds.