Put one on the screen at the front. Everyone joins on their own phone by scanning a code. That is the whole setup. No app to download, no accounts to create, no licence, no cost.
Most things you could put in front of a youth group need an app installed, an account made, or a subscription someone has to justify to the treasurer. By the time thirty young people have downloaded something, you have lost the room.
This runs in a web browser. One person opens a game on a laptop or smart TV; everyone else scans a QR code and they are in. It takes under a minute, and it works on the old Android someone borrowed from their mum.
A full Bible game show with an animated host. Four rounds: Rapid-Fire, Fill the Gap, Five Clues, and a Buzzer finale. Two teams play along on their phones. Runs about 25 minutes.
Competitive · winner stays onTwo players duel on a question. Whoever wins keeps their seat and faces the next challenger from the queue. Build a streak, hold the throne. Best with 3 or more.
See how Hold The Throne works, a one-page explainer you can put on the screen before you start.
Fast · everyone at onceSame question for the whole room. First correct answer takes the point. A wrong buzz locks you out, so it rewards knowing rather than guessing.
Thoughtful · solo or small groupFive clues revealed one at a time. Name the person, place or event. The fewer clues you need, the more it scores.
Straightforward · four tiersA classic quiz climbing four difficulty tiers, from the familiar stories to questions that reward proper study. Play on one device or pass it round.
Hold The Throne: Bible has a topic box. Type Noah, Moses or parables and it will only ask questions on that, so the game can double as a recap of what you have just taught. It tells you how many questions it found before you start.